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AI Insights · Timothy · July 2024

Top 5 Tower Defense Games Performance on Unified Platform in Spain, Q2 2024

Discover the performance of the top 5 Tower Defense games in Spain during Q2 2024, including download trends, revenue, and weekly active users.

Top 5 Tower Defense Games Performance on Unified Platform in Spain, Q2 2024

During the second quarter of 2024, the top 5 Tower Defense games in Spain showcased varied performance metrics on a unified platform, encompassing both iOS and Android data. Here’s a closer look at how these games fared.

Plants vs. Zombies™ from ELECTRONIC ARTS experienced fluctuating revenue, starting at around $197 in the first week of April and gradually declining to $124 by the end of June. Downloads exhibited a similar trend, peaking at approximately 9.1K in late April and concluding the quarter at 7.4K. Weekly active users saw a decline from 48.1K at the beginning of April to 38.6K by the end of June.

Plants vs Zombies™ 2, also from ELECTRONIC ARTS, showed a more stable revenue pattern, starting at $1.1K and maintaining a consistent level around $800 for most of the quarter. Downloads started at 6.3K in early April and dipped to 5K by the end of June. The game’s weekly active users decreased from 44.6K to 36.3K over the same period.

Rush Royale: Tower Defense TD by MY.GAMES B.V. saw significant revenue fluctuations, starting strong at $9.1K and peaking at $12K mid-April before settling at $7.9K by the end of June. Downloads showed similar volatility, beginning at 4.7K, peaking at 9K in late April, and ending the quarter at 6.7K. Weekly active users remained relatively stable, ranging between 42.6K and 52.8K.

Space Survivor from iStar Technology Investment Co Ltd demonstrated modest revenue growth, starting with minimal earnings and ending with $72 by the final week of June. Downloads exhibited an upward trend, beginning at 3.3K and rising to 5.8K. The game maintained a high level of weekly active users, starting at 116K and closing the quarter at 118K.

BangBang Survivor by SPGAME, which was released in early May, showed rapid revenue growth from $127 in its first week to $3.2K by the end of May, before settling at $1.5K by late June. Downloads followed a similar pattern, starting at 8K and peaking at 11.4K, then declining to 1.5K by the end of June. Weekly active users also grew quickly, from 5.9K at launch to 14.7K mid-May, ending the quarter at 8.7K.

These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024